Tutorial: Electric Dreams - Tire Deformation

This is a great tutorial thanks!

I am curious about how you guys handled the collision between the tires and the terrain. Those meshes on the ground are super dense and very high poly count, even if just using the fallback verts. Did you guys really collide or perform height traces against that complex geometry? Or did you simplify it to convex shapes or something. It looks very accurate when driving over top of the dirt pathways. Or did you guys convert your colliders to a height map or something?

thanks!