Tutorial: Driving Blend Shapes or Morph Targets using Control Rig

Great Tutorial. I am struggling with having my morph targets controlled by FK control rig and my material effects under my Skeletal mesh component operate independently within the sequencer. When they are both keyframed, the control rig seems to manipulate the material effects parameter independently of my keyframes. Still occurs even after attempt to use baked animation. Its almost as if the animation dictates the material effect by default

May be hard to understand, let me know if more clarification is needed.

1 Like