Tutorial: Custom Gravity in UE 5.4

kind of a long shot but ill ask here anyhow. im having issues with the camera/controll rotation moving when the gravity is constantly changing when my character is on movent base that is constantly moving and rotating. ignore base roation is checked but the changing gravity still moves the camera slowly. i want to keep the use pawn controll rotation but need to stop the slow rotation of the camera. id prefer a solution for tha player controller code rather then blueprints. maybe coverting the controll rotation to relative and adding the input to that might work but so far i havent been able to make it work properly.