Tutorial: Custom Gravity in UE 5.4

Hi @Ari_Epic ! i tried a few different things and in the end what works most reliably is coding the behaviours into a Character class myself so at every tick the gravity direction can be updated. In the case of a following AI, I create a normalized movement vector with the correct direction and feed it with an Add Movement Input node (see below)

thanks for the response though! I appreciate it :slight_smile:

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