Tutorial: Custom Gravity in UE 5.4

@Interitus384 I got the capsule to rotate properly by using a hit event and tagged “wall” and if true set new gravity to normal of the wall (negated) also rotated the capsule using the same hit normal negated.
The risk is if the hit event is on an uneven surface the capsule will also be and remain so untill corrected. You could do this with a time event and line trace.

I’m curious, did get the camera/aiming pitch and yaw working correctly while on walls or ceilings?