Tutorial: Custom Gravity in UE 5.4

Hey @Ari_Epic , thanks for this simple solution, i’ve trying to achieve this result for a long time and by diferents mean. I’m having just one problem right, i’ve created a actor for the PLANET and i added a sphere to it. in the BP_ThirdPersonCharacter i put it the tick funciton as you mentioned with the Target Gravity Actor variable being my PLANET actor, but the validator get is getting ‘is not valid’ for some reason.


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i notice that i can’t select the default value, it’s says ‘Editing this value in a Class Default Object is not allowed’, i have tried to make the variable as a ref to ACTOR, but still i’m not able to select a default value. i know i’m doing something wrong, i just don’t know where is the problem, i would be glad if someone help me. thanks from brazil!