Tutorial: Creating a core-data Mod (Not a Map, just a Mod :)

Im not in front of my dev kit but i think i solved it by doing the following…

Go to the original, then right click > “Create Blueprint…”. (it will create a temporary “regular blueprint”)
Save it and it will save as a “Widget bp” that is parented to the original.
After saving, then drag it into your mod folder and click “Move”.
Rename it to what ever you want.