Tutorial: Creating a core-data Mod (Not a Map, just a Mod :)

Hmmm, this is actually what I have done, (making it a “child”) but i’m still getting errors when trying to play… It’s cooking just fine.
As we said earlier does my mod have to contain all the files that my modified files refer to (perhaps also as subclasses?)?
Is there any use posting my crashlog?


How do spoiler me caveman no understand:confused:

Also when testing in local play selecting the mod is done by selecting a new map (still the island), is this wrong?

Thanks for all the help btw! :slight_smile: