Tutorial: Creating a core-data Mod (Not a Map, just a Mod :)

So I’m doing exactly that.

It’s a core data mod, not a map. It force loads The Island. I’m not sure what the problem is. The map loads to fast, and it doesn’t appear in the server browser. I’m wondering if the game mode is not correct, so I’m experimenting with that at the moment.

Here is my command line for comparison:

start ShooterGameServer.exe /Game/Mods/479815577/PirateWorldCompanion?listen?ModId=479815577?MaxPlayers=10?QueryPort=27015

If anyone has any other ideas, I’m all ears.