Here are the instructions I have created for my mod, you just need to adapt them to be have the name of the mod’s umap and the mod’s ID.
To run single player (updates are automatic):
1. Subscribe
2. (Recommended) Backup your save directory: \steamapps\common\ARK\ShooterGame\Saved\SavedArksLocal
3. Launch the game, select Host \ Local, and select TorchBoost
To run on a dedicated server (updates are manual for server admins?):
1. Subscribe
2. Copy the directory \steamapps\common\ARK\ShooterGame\Content\Mods\478736056 to the similar location on your server
3. (Recommended) Backup your save directory: \steamapps\common\ARK\ShooterGame\Saved\SavedArks
4. Launch with the commandline: "ShooterGameServer.exe" /Game/Mods/478736056/GenericMod_TorchBoost?listen?ModId=478736056
So I’m doing exactly that.
It’s a core data mod, not a map. It force loads The Island. I’m not sure what the problem is. The map loads to fast, and it doesn’t appear in the server browser. I’m wondering if the game mode is not correct, so I’m experimenting with that at the moment.
Here is my command line for comparison:
start ShooterGameServer.exe /Game/Mods/479815577/PirateWorldCompanion?listen?ModId=479815577?MaxPlayers=10?QueryPort=27015
If anyone has any other ideas, I’m all ears.