Hey @gozerKeymaster,
I’m using 5.0.3, trying to make a “flag” using this, and ticking those two options crashes the editor. In fact, I think its the “Collide with Environment” that’s the issue, I can tick that, press play, engine crash with this error message:
Assertion failed: PointFaces[PointIndex].Num() >= 3 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp] [Line: 3300]
0x00007ff9f53eacfa UnrealEditor-Engine.dll!<lambda_94c16a66f41228cab5c606b59cbfab6c>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:3300]
0x00007ff9f53e96ab UnrealEditor-Engine.dll!<lambda_5d6cc08329c3d8c27192ef069b21fd2e>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:3411]
0x00007ff9f5083c49 UnrealEditor-Engine.dll!FPhysInterface_Chaos::ExecuteRead() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\PhysInterface_Chaos.cpp:682]
0x00007ff9f541b593 UnrealEditor-Engine.dll!USkeletalMeshComponent::ProcessClothCollisionWithEnvironment() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:3482]
0x00007ff9f5432420 UnrealEditor-Engine.dll!USkeletalMeshComponent::UpdateClothTransformImp() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:3634]
0x00007ff9f4180e3e UnrealEditor-Engine.dll!USkeletalMeshComponent::UpdateClothSimulationContext() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:2150]
0x00007ff9f543206b UnrealEditor-Engine.dll!USkeletalMeshComponent::UpdateClothStateAndSimulate() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:3894]
0x00007ff9f543097e UnrealEditor-Engine.dll!USkeletalMeshComponent::TickClothing() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:3952]
0x00007ff9f5397cd0 UnrealEditor-Engine.dll!FActorComponentTickFunction::ExecuteTickHelper<<lambda_c41e2d2f951e9ab3b5096deedcdc912f> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h:3931]
0x00007ff9f5402fba UnrealEditor-Engine.dll!FSkeletalMeshComponentClothTickFunction::ExecuteTick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:101]
0x00007ff9f5665a0f UnrealEditor-Engine.dll!FTickFunctionTask::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:284]
0x00007ff9f566ccf8 UnrealEditor-Engine.dll!TGraphTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
0x00007ffa98973a9d UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753]
0x00007ffa98973f3e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642]
0x00007ffa9897d6af UnrealEditor-Core.dll!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2169]
0x00007ff9f5682f0a UnrealEditor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:565]
0x00007ff9f56898b0 UnrealEditor-Engine.dll!FTickTaskManager::RunTickGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1592]
0x00007ff9f46cf08f UnrealEditor-Engine.dll!UWorld::RunTickGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:790]
0x00007ff9f46d79c0 UnrealEditor-Engine.dll!UWorld::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1531]
0x00007ffa9398e5f5 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1777]
0x00007ffa9431aac6 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474]
0x00007ff7187182f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
0x00007ff718730d9c UnrealEditor.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
0x00007ff718730e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
0x00007ff718733c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
0x00007ff718745564 UnrealEditor.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
0x00007ff718748736 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffae7d17614 KERNEL32.DLL!UnknownFunction []
0x00007ffae92c26a1 ntdll.dll!UnknownFunction []
I’ll be honest, I have no idea what the issue is, so haven’t been able to resolve it myself.
Any info would be appreciated. ![]()