Tutorial: Chaos Flesh Muscle Simulation Tutorial (5.5)

Hi, looks like the kinematic constraints are not updated correctly. You can check if you have any kinematic constraints under Kinematic attribute, Vertices group in the Collection SpreadSheet window. Also you can verify in Name Attribute, Transform group if you have the skeleton name matching the skeleton being set in Asset Details window. The former one should be the skeleton from the skeletal mesh that you used to create the muscle tetrahedral mesh.