Tutorial: Caching A Groom Simulation in Unreal Engine

Thank you for this guide. I’ve been experimenting with a MetaHuman, and I believe I am doing it correctly, but the Niagara Cache seems to make no difference in my renders. The render has some motion blur with no cache at all, and adding a cache doesn’t change the look of the motion blur, either.

I tried various physics settings, using Groom Springs and Rods, and different sample counts… but the hair always renders the same, regardless of whether I have a cache in Sequencer or not…

Is the Niagara cache only meant to benefit in certain situations that maybe I haven’t tried yet?

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