Tutorial: Caching A Groom Simulation in Unreal Engine

Hi Michael,

Is there a way to reference which groom binding the NiagaraComponent is referencing? When I add the NiagaraComponent to the character Blueprint (SkelMesh ), I get a Niagara Component for each groom that has physics/simulation enable. However, there is no information on which NiagaraComponent is associated with which groom - other than a cryptic Binding ID. It might not be possible. It would be nice to be able to easily and quickly associate the NiagaraComponent to the associated groom. Maybe it should be a feature request?

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