[ TUTORIAL / C++ Advanced ] Custom hardware cursor loading for Win and Mac

Sorry for being absent. Email notifications stopped coming. Don’t know why.

For cursor not redrawn fix you could use pseudo movement for mouse cursor by using: [FONT=Courier New]FSlateApplication::Get()->SetCursorPos(MouseCoordinates), where [FONT=Courier New]MouseCoordinates is current mouse coordinates you get by [FONT=Courier New]GetMousePosition(). This should force cursor redraw.
I can’t check if that works now because currently I don’t have a working copy of UE build. But if my memory serves me right I fixed that cursor behaviour by using method I’ve just explained.