I’m afraid I haven’t done anything more spectacular than iterating through some objects, messing with their positions etc.
Did you check if you can manipulate Assets from C++? If so, you could try to create custom BP nodes and use it that way
I’m afraid I haven’t done anything more spectacular than iterating through some objects, messing with their positions etc.
Did you check if you can manipulate Assets from C++? If so, you could try to create custom BP nodes and use it that way