Step 3: Adding simple functionality
In order to edit our newly created asset, we need to right-click it and select Edit Blueprint
http://files.phoboz.net/tutorial/blutility/Step5.png
We are presented with a familiar Blueprint Editor window.
Every Function that you create will be exposed to Blutility making it callable from the Editor, but from my test only functions with no input parameters are being exposed.
http://files.phoboz.net/tutorial/blutility/Step6.png
After compiling and saving our graph, it’s time to test it! Close the BP Editor window, then double-click on the asset. This should bring the Blutility Details panel.
http://files.phoboz.net/tutorial/blutility/Step7.png
As you can see it has a button with the name of our function - you guessed it - clicking on the button calls the function!
Lets see some results!
http://files.phoboz.net/tutorial/blutility/Step8.png
And that’s it!
Have fun and good luck!