Tutorial: Authoring Secondary Animation in Maya and Unreal with Pose Driver Connect

Hi Chris,

I’m hoping you’re still active on this thread :crossed_fingers:

Considering pose drivers used by metahuman, why in UE 5.5 is it still classed as Experimental? It has not changed status since UE 4.27

I’m making the assumption that it is used in production a fair bit, so what specifically is the caution meant to flag?

Many thanks