Hi,
Have you tried installing it though? All methods above are done and set up long before this post. I don’t have problem packaging, but I have a problem with Launching from Launch button, and installing to playable app, rather crashing upon opening. My Output Log always return successful.
I never had this problem since 4.21 until 4.27. I can package, play after installing using .bat, play after installing after uploading to Google Play, launching from editor’s launch button. All good, but not using UE5. And this is only on Android, for iOS it’s doing fine.
And the problem I think is from this Turnkey system implemented in UE5, that was never in previous versions. No matter if I install All the SDKs, all the extra components, it still fails to launch and install to play. These are all done many times. I am back using 4.26, which is frustrating because I love the interface design of UE5 (Ctrl + Space, oh yes).
Thank you getting back to my post, I appreciate it very much.