current and target are variables I create. Current id there just to represent the storing of current rotation. if you wanted to get the current rotation you could just use get actor rotation.
target is the desired rotation. which in your case would be current rotation +180 degrees in in the appropriate axis.
understand?
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So here’s how it’s set up:
There’s an issue with it though, when clicking the key, it doesn’t stop when reaching the other side, it spasms a bit and just goes everywhere, also, it raises a problem, because I only want it to do this when my character is standing still, when I’m running, I don’t want this to activate.
Here’s a video of the bug: