Turning character to face input direction

Thank you for the reply! I like the idea of the camera being a separate actor for sure! You are talking about having the camera follow the character movement?

I think I was unclear when I asked my question though, I’m sorry if I’m bad at explaining! I don’t actually want my camera to follow the player in this instance, I just want the character to turn to face the direction I’m specifying. Here’s another video from my Unreal scene currently, I’m facing forward, so when I press the S key I should turn around to face the camera. If I hold down S my character moves toward camera as intended, but if I just tap the button, my character doesn’t rotate fast enough to face camera. I don’t want to adjust the rotation rate in my Character Movement Component, as that will make the character turn unnaturally fast, but rather I want the character to register my intended direction (in this case, backward) and smoothly rotate my Character capsule to face backwards. (and I would trigger some sort of turn around animation of course)

I’m unsure how I would go about setting up a system like that :sweat_smile: