Hi, and thanks!
Yeah i noticed that there were some seeming restrictions on using a non-character setup in the blueprinting, but it seems like most of these have a work-around of sorts!
I alrealdy have some adjustments made to my ball blueprint, so it seems like to much of a hassle to redo the whole thing (with potential issues along the way)
And as a heads-up to anyone reading this in the future: Do NOT change the class settings to character and hope that that will solve things, major ■■■■■■■ will follow!
But now that i have you here, i am guessing that for nodes like “launch character” you will have to create an impulse (or similar) targeting the component instead?
And do you know of any limitations to not working with a “character”.character (if you know what i mean) that i should be aware of here?