Turn the First Person FPS Template to a Multiplayer experience

Thanks very much for this write up! Still works well in 4.21.
I gather that by using this pattern of RPC and Multicast, I’ll be able to carry forward many concepts, and the challenge will come in the optimisation.
Now, I just need to find out how to launch a server/client from a packaged exe, and connect to the same session. (Non-commercial, private project, so I’m not too concerned about multiple servers hosted etc)

@spacegojira I was not sure about this either. If you right click on New Rotation while nothing is assigned, you have the option to Split Struct Pin - which will give you XYZ values with separate pins. You can do the same on the multicast.