Turn on friendly fire in Lyra

The tag is something that is not clear to me for this particular case. Imagine I have only 2 teams and two scenarios:
Player Instigator - Tag Team 1
Player Target - Tag Team 1

Player Instigator - Tag Team 2
Player Target - Tag Team 2

How a gameplay tag setup inside a GA should look like to switching friendly fire on/off?

Another examples:
For playing Elimination, friendly fire is ON. Control Point is OFF
Heavy explosions: Friendly fire is ON. Weapons are OFF

Something like that

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