Turn based strategy system

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Maintaining the workload can definitely be tough, so good luck keeping that energy level up! :slight_smile:

Pathfinding might be the next thing I work on when my generator is at a good stopping point. Like the map, it is one of those things that the entire game will rest upon so I want to start it off with a good foundation. I see it not only as a way for units to move around, but also as a way to intelligently look out onto the map and pull specific information that can then be used in all kinds of systems. Especially the AI.
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Pathfinding can certainly be used for multiple purposes. When the basics of player control is done I will start working on AI, where pathfinding will play an integral part. I’m planning to make special AI pathfinding that takes many considerations when choosing a path, including protecting their own, preferring to target weaker enemies etc.

I have now made my system work for multiple characters. I haven’t done a true stress test yet, but I seem to be able to cram way more characters onto the map than what I really need without causing any slowdown (far, far more than in the image below), so that is promising. I’ve also started implementing the ability to attack in melee.