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Thanks, Zeus! If I can maintain a fraction of your workload, this should og smoothly. This sort of system should be perfect for Civ-style games as well.
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Maintaining the workload can definitely be tough, so good luck keeping that energy level up! ![]()
Pathfinding might be the next thing I work on when my generator is at a good stopping point. Like the map, it is one of those things that the entire game will rest upon so I want to start it off with a good foundation. I see it not only as a way for units to move around, but also as a way to intelligently look out onto the map and pull specific information that can then be used in all kinds of systems. Especially the AI.