Turn based strategy system

Hi ,

Everything I’m doing is in Blueprints. While I have a bit of scripting knowledge from Unrealscript, I am nowhere close to the level of proficiency most coders have, much less an actual programmer! I’ve been trying to wrap my brain around C++ but until I start understanding what I’m looking at I steer clear of it. Once I get it built (it is derived heavily from Ian Shadden’s work on procedural generation, he helped me set up the initial system that I’ll be using and expanding upon once I have the time), I plan on making a tutorial for the specific setup which will be on the wiki. I can’t guarantee when this will be, however, as it is a lengthy project that I have to work on when I have free time. There may be several other, smaller tutorials that will come out first as I have a bit more time to work on smaller projects.