Turn based strategy system

[=chmoknutij;211335]
Hello ,
I’m interested in you project from visual side.
How you draw hexes on this green plane in your preview video? Just instanced static meshes? Is this mesh imported from some FBX file with zero thickness hex model or this is some sort of another approach? And your cursor is just a UV map with different channels?
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You pretty much got it right, though the “cursor” (if you mean the three white lines) is also just an fbx with zero thickness. There are other ways of doing this that might have some benefits, some which have been suggested earlier in this thread, but the current setup is simple, reasonably efficient and flexible. Users can drag and drop meshes onto the public variables of the grid blueprint to easily change the appearance of the cursors and reachable tiles, and can use 3D meshes if they so desire. Visuals are definitely not my strong suit at this point, so I feel that the best I can do is make it as easy as possible for users to choose their own meshes.