Turn based strategy system

[=pleewpleew;208140]
Cool. I’m not in a huge rush for the height system but it could come in handy.

I might have a few problems though. As an example, I want to play a creature and have it then be able to move about. These could be limited to say 8 per player or so. So the matches won’t start with characters as an example, instead I plan on creating them as the game/match progresses.

It is not a must though I might have trouble finding a way around this. As an example, you could look at duel of champions, which is a card game of course, but to prove a point. You can play a card/item, and select it to be played in an area. Once played you can move it around based on its stats. Though it is a 2d grid i’m sure, and not as complex as yours might be, I’m sure there are simmilarities there.

other than that the kit looks cool and I like the new ranged based features. keep it up man.:stuck_out_tongue:
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Creating new pawns as the game progresses is no problem at all. I might not have communicated this well with my updates as I have focused on creating the viewport editor. From a scripting point of view, creating pawns and terrain at runtime is actually simpler than adding them in the viewport for this kind of system. If I understand your problem correctly this won’t be a problem at all :slight_smile: