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Thanks! At the moment it only works for a single ground plane, with no more than one pawn per tile. This is one of the first things I want to add, however. I’m not sure if I’ll be able to include it before the release, but if not I’ll try to include it shortly after. I’m not entirely sure what you mean when you talk about paths opening and closing. Do you mean whether new obstacles can be added at runtime, which the pathfinding will take into account? That works right out of the box, as every path is generated anew at the start of each pawn’s turn.
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Great to hear! And with the paths opening/closing I meant actually closing during a move. I’d be interested in using it for slow moving objects, and more than one at a time (so not really turn based). There might be cases when paths they started out with might close once they get halfway…