Thanks, but I think I asked the wrong question. I’ve got my own pathfinding, etc. written in C++, I was thinking about using your library as a front-end to save me some time instead of creating my own.
I’m concerned about the drawing speed. On a PC, I’d like to be able to display a 80x50 grid with textures. Actually, I’ll probably need to implement a virtual grid and do some of my own scrolling for larger maps, up to about 200x200 or larger.
On a mobile device, I could probably get by with about 30x30 onscreen or possibly less.
On another thread on this forum I saw someone complaining about the performance he was seeing while drawing hexagons. Since each hexagon has only 4 triangles, performance shouldn’t be an issue, but I don’t know how you wrote the library or how unreal engine combines the triangles.
I’ve done a prototype in OpenGL and it flies but would be hard to convert as it is, and senseless if I can buy something instead ;).
Thanks,
Ralph