Turn Based Strategy Grids [Released] [Many images]

Hey everyone, after listening to your feature requests here and on Youtube I have decided to add support for hex tiles. After studying the differences between square grids and hex grids, I’m confident that I can fit hex support neatly into the existing framework. The hex grids will be just as fully supported as the square tiles, so that means: path exploration, attack range determination, single tile queries, multi tile queries, merging, everything. :slight_smile:

I will push an update with hex support soon where all features are in, but one feature will come with another update later which is the support for line of sight checking when determining attackable tiles. The reason for this is that line of sight checking with hex tiles is vastly different from square tiles.