Right now I am possessing a specific actor as a placeholder before working on the turn-based system since I need to solve the Mouve movement issue. Below is my current code that tries to move the possessed character (character BP with my Paper 2D character as child actor) to where the mouse is clicked.
When I hit play, the character is moving but not where I want him to go, sometimes moving to a different direction (bottom click and he goes on the left), sometimes not moving at all. The print screen is showing me the mouse location value which are corrects. It looks like it might be a collision issue but I did the same thing as what I saw on tutorials for putting the Navmesh bounds and the actor"s collider looks okay to me. What am I doing wrong ?

