Turn-Based Local Multiplayer Logic

Then the engine is trying to get another player controller that doesn’t exist. If you haven’t created more players then there’s only the single controller at index 0. I haven’t looked at the code so I don’t know for sure, but I assume there’s a fallback plan where if the higher index doesn’t exist, it’ll grab the highest index or index 0. If it works, it works, I’m just offering some insight as best I can. :slight_smile: