Hi @Guillaume.Abadie,
this thread is a really good idea!
I am currently struggling in our production(non gaming) how to reproduce a nice anti aliasing in viewport.
When I use Movie Render Queue and TSR I get a nice AA with setting spatial and temporal sampling to a certain number. Try and Error.
But in the viewport or during play, my object, a car, is flickering all the time. So AA is not near as good as when using MRQ. We are shooting screenshots.
Is there a way how I can some brute force the AA like in MRQ? Or is MRQ using TSR in a different way like in viewport/play mode?
Tech Specs: Unreal 5.1, Lumen, currently no Nanite
My cvars are pretty overblown I think:
r.AntiAliasingMethod 4
r.PostProcessAAQuality 6
r.TemporalAACurrentFrameWeight 0.04
r.Tonemapper.Sharpen 0.2
r.TemporalAASamples 64
r.TSR.History.UpdateQuality 5
r.TSR.History.ScreenPercentage 300
r.TSR.RejectionAntiAliasingQuality 4
r.TSR.ShadingRejection.SpatialFilter 2
r.TSR.ShadingRejection.Flickering 1
r.TSR.Velocity.Extrapolation 1
r.TSR.Velocity.HoleFill 1
r.TSR.RejectionAntiAliasingQuality 2
r.TemporalAAPauseCorrect 0
r.TemporalAACatmullRom 1
r.Upscale.Quality 5
Cmd: r.ScreenPercentage 200