I’m trying to upgrade a project from 5.2 to 5.4, and I keep getting this message…
Project files could not be generated. Log output:
Running R:/Applications/Epic Games/UE_5.4/Engine/Build/BatchFiles/Build.bat -projectfiles -project=“C:/Users/“Username”/Documents/Unreal Projects/WeeklyDose/WeeklyDose 5.4/WeeklyDose.uproject” -game -rocket -progress
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” -projectfiles -project=“C:/Users/“Username”/Documents/Unreal Projects/WeeklyDose/WeeklyDose 5.4/WeeklyDose.uproject” -game -rocket -progress
Log file: C:\Users"Username"\AppData\Local\UnrealBuildTool\Log_GPF.txt
Generating VisualStudio project files:
Discovering modules, targets and source code for project…
Visual Studio 2022 is installed, but is missing the C++ toolchain. Please verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest)” component is selected in the Visual Studio 2022 installation options.
Total execution time: 4.80 seconds
Visual Studio 2022 x64 must be installed in order to build this target.
I have the build tools version down, so I don’t understand why it isn’t doing the boot up thing.
Also, if I open the copied 5.4 project, it asks about missing modules…
The following modules are missing or built with a different engine version:
WeeklyDose
Would you like to rebuild them now?
I’m ignoring the plugins for now and tried to rebuilt, but then I this…
WeeklyDose could not be compiled. Try rebuilding from source manually.
Need help. Thx