Trying to setup physics-enabled dragging. Hitting some stumbling points

Hey thanks for the reply! I had tried out the physics handle once before but it wasn’t getting me the results I wanted. I will try out this tutorial though! Looks super helpful.

Also what the hell? How do I pin wires to points in the blueprint grid? That looks like a super important piece to keep my blueprints organized.

As for a blog, I’ve only been using a WIP thread but I haven’t updated in a while since I haven’t been working on this lately. Any updates I do post will be here: Octopus Katamari-like - Game Development - Unreal Engine Forums