Trying to set up a geometry collection and an anchor all in the same blueprint?

You can anchor any part of the mesh directly in the Chaos fracture hierarchy.

In Fracture Mode, select the bones / clusters / hierarchy parts that you want to stay fixed, then set those as anchored / static support parts. So for a sign post setup, you can keep the post/root/support fragments anchored and let only the sign fragments break.

This way the object can still be spawnable as one Geometry Collection / Blueprint, and you do not need to place a separate anchor field actor for every instance.

This may be closer to what you want:

Also related: