You can anchor any part of the mesh directly in the Chaos fracture hierarchy.
In Fracture Mode, select the bones / clusters / hierarchy parts that you want to stay fixed, then set those as anchored / static support parts. So for a sign post setup, you can keep the post/root/support fragments anchored and let only the sign fragments break.
This way the object can still be spawnable as one Geometry Collection / Blueprint, and you do not need to place a separate anchor field actor for every instance.
This may be closer to what you want:
Also related: