Its probably a threat to my projects performance.
I guess its unclear as the only thing I can drag off the object pin is a cast anyway.
So I’m missing something.
What is best practice for passing values like float across blueprints?
Its probably a threat to my projects performance.
I guess its unclear as the only thing I can drag off the object pin is a cast anyway.
So I’m missing something.
What is best practice for passing values like float across blueprints?