Yeah, okay I get what you’re saying. After creating everything from the Game mode BP,
I circled the entry methods of achieving the same thing, one interface and the other a native calling a function.
I pinned a lot of gathering nodes in the widget blueprint based on button and sliders etc to pass the data out of there it felt more natural that way from a design perspective, but you’re saying the best practice is to just listen for these outside of the widget blueprint?