Trying to prevent hitching on construction script with delayed update

I have a construction script that needs to have recapture sky executed after the rest of the script runs. The problem is, I want to avoid any hitching when playing with the values on the slider.

Is there a way to essentially set an event countdown from 3 to 0 seconds, and then execute recapture sky, but have each time the construction script runs, reset that countdown to 3?

As far as I can tell, the delay node does not work for events when they are being called by a construction script.

Dont play dirty in construction script. Many things may broke when you cook and run standalone game.