Trying to mimick how Blood(1997) dynamite works

Here’s how I’d try it first:

  • make a sphere collider for the max range damage can be applied

  • on explosion, get all damageable actors overallped by that collider

  • get their distance from the dynamite

  • use map range clamped to apply damage based on distance ( you could also use a curve for finer control)

Thats the basics of it. Of course you may have additional things, like make sure there isn’t something obstructing the way like a brick wall. A line trace from dynamite to damageable actor can check for that.

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