So it’s kind of a YMMV situation, it depends on what kind of projectile you’re working with.
I modified that mockup to use this, if you want to go this direction. It’s functionally the same, but you can allow things to miss if the target moves quickly because the acceleration is basically the “Turning” on it. Higher value means faster turning.
Red is the projectile’s face turning towards target, yellow is speeds, play around with the movement before adjusting the homing acceleration.