Oh thank you for replying so suddenly, I am looking for a shedding exactly like the one applied on the first image posted on the forum, this image http://s9.postimg.org/eypvxnzmj/image.jpg I have applied your shader but haven’t gotten this effect, tho your shader is beautiful it’s not the effect I am looking for with my current projext
A big important part of good cellshading is managing the normals. Guilty Gear developers at GDC explained this.
There was also an a pdf for those who don’t want to watch the whole thing but it explains you need to change the normals to simplify the model and shading
More links:
Figure this would help you guys…
Hey there,
I used this thread to write a quick Post Process shader similar to the one Headstub provided. You can see the effects here:
as opposed to:
The material is downloadable here:
drive.google.com/a/ucsc.edu/file/d/0B4e3h6KodVfoVFAzYko0amt1LUk/view?usp=sharing
Please let me know if that doesn’t work. Just like other materials in this thread, it works on objects marked to use Custom Render Depth.
If you’re interested in a solution that doesn’t so heavily rely on post-process, I suggest you check out this thread.
Very cool! The link you posted requires permission to download though:P
My apologies, that should be fixed now. If not, I’ll upload it directly:
I think will be better, if use stylized material directly to model (character, static mesh). I mean need divide inking postprocess effect and lighting with sharpen edges. Because some backgrounds (for example in anime) make more realistic stile without sharpen edges. As a matter of fact, these stylized effect need only for characters and dynamic objects of foreground. Here is my little scene with custom material.
For more details: Dr Jerebets's showcase - Film, TV & Animation - Epic Developer Community Forums
Is it normal that I get nothing when pluging it into the blendables slot?
I don’t think I’m doing anything wrong. D:
EDIT: Nevermind, I just noticed that it only works on objects that have Custom Depth Render set to true.
Hey Brian, sorry for being a total noob here (Coming straight out of Unity, trying to grasp Unreal, desperately seeking Cel shading
OK, so I actually managed to get your Shader files into my project… I can double click, see them, paste them into another material… what I don’t get is ‘how to use them’? - and I cannot find any documentation on it either… any few pointers would be awesome, really. Thanks a bunch! (Just ike: Create a new material, copy paste this in there, set that slot to this… or what it is?)
Katawa Shoujo. I see what you did there XD!
Thx all for this thread, as I’m also interested in toon’ing, but trying to download and I’m getting a ‘unsafe’ to download, blocked by MS’s edge browser via smart screen filtering.
I’m in no way, at all, saying its not safe just wondering why would it be flagged , due to it coming from drive.google ? ;0-)
new update:
No idea why, short of the obvious , smart screen filter was apparently just being fiddly, it seems fine now.
Its never done that before on anything I’ve downloaded, either it ‘fixed’ something that snuck through google, or it learned it was fine and let it through. NO idea.
cheers
nl
It’s a postprocess shader, so:
- In the Modes box (upper left if you haven’t rearranged things) pick Visual Effects and create a postprocess volume
- put it somewhere (if you make it unbound, it affects the whole scene)
- in the postprocess volume details, go to postprocess volume->settings->blendables and add a blendable (presumably with “full effect” on) of AnimeShader
Now it should work.
FINALLY someone recognizes them…
(old and simple demo here: sE-rg7sysFU )
If I remember, I had to do some small changes to a few nodes that changed for 4.9, so here’s my shader and shadersettings again. When you install them, you need to go through the shader and change all the missing collection references from “None” to “AnimeShaderSettings”.
I don’t know if this was posted, but a Japanese developer made this:
The link is in Japanese, but I assume he explains how to do it:
http://ogimafu.blogspot.com/2015/03/ue4_22.html
http://ogimafu.blogspot.com/2015/03/ue4_30.html
http://ogimafu.blogspot.com/2015/04/ue4.html
@MohdNadjib760
Is the last picture your result after doing the same thing he did?
No, it’s another picture from him.
Also, it seems like Epic Japan has posted a Toon Shader solution themselves
But there are only this BP Pics on his (ogimafu) blog, no files for download, right? The results looks really good.
On the Epic Stuff thing, there seams to be some errors on lightning.
I guess it’s time to learn Japanese then. I must know how to do this
Google Translator is not so bad for Japanese > English. ^^
I am Japanese developer.
Using this anime shader,Repeated the test and created the following video.
QjLDm7Ku-aI
Also take advantage of further toon shader of the following thread.
I’m very happy with this result.
This result is bring new possibilities to UE4.
Want to see more things like this.
I’m grateful to a lot of cooperation!