So, I’ve been trying to re-create the celshaded effects that have been posted in this thread. I’ve gone through and re-created almost everyone’s different shaders at different stages and haven’t really managed to achieve anything approaching a cel shaded effect and I am not exactly sure what I am doing wrong. To be honest I don’t really understand shaders very well so when I’m altering these material graphs I do feel I’m guessing. Anyway, posted below are some my attempts and results that I got. If you can spot any errors I’ve made I would greatly appreciate it. I’ve checked them agianst the images people posted multiple times so all I can assume is that there is some editor setting I have missed that I have no knowledge of or I have somehow messed up some sort of setting.
This is a re-creation of DevilboxGames’ network (post #72) - I take this network, create a material instance and apply it as a blendable in the misc section of the post-process volume. It turns the screen black.
Network: