Trying to make Toon Shader Material on UE4

Ah, thanks:) I managed to figure out a way to keep both the emissive specular and emissive sky and turn them down. I used my old version of the shader where the emissives is applied after the cel shade. Before they are applied to the cel shade, they are multiplied with a constant1vector with a value of 0.175. I can remove the emissive completely by setting the value to 0, achieving the same results as the previous shader.

Here are a few screenshots:


The sky is a bit dark, but I think that can easily be fixed by making the skydome slightly brighter than normal.