Trying to make Toon Shader Material on UE4

Okay, looks like the most recent posts got deleted by the database crash earlier today. I’ll repost what I said earlier then:

What I’m looking for is making it so the shadows become one solid color like in your pictures DevilboxGames, rather than still having the gradient inside them like I do. Here’s some pictures to better explain what I mean:

I don’t want to remove the gradient completely, but turn it down somehow to make the cel/band borders more solid. The new Zelda does something similar, you can still see a small gradient in the shadows.