Trying to make Toon Shader Material on UE4

ToonShadingTest.jpg

Just posting a fun comparison shot of me playing around with post processing :smiley: Figured someone would enjoy looking at this. Most things (smoke, sky, FX in general) broke because I was using the initial algorithm. Just looked at the 2-3 last post and will do some fine tuning later. Still fun to look at though =]