Trying to make Toon Shader Material on UE4

So what I am trying to do now that I kinda got a grasp on what JvtheWanderer was doing (thanks by the way sir!) I went back to doing what I was originally trying to do, and that’s add a black outline around everything to give it more of a cartoon look. That’s what I use here and I think it works pretty well.

Here’s what that effect looks like, after my friend (Juggernut) figured it out.


Now I worry about is the opacity, UE4 doesn’t leave that open so would this even work?

The last hurdle I will have is that “separateTranslucency” isn’t supported yet, which means nearly all particle effects will look bad if this effect is applied to them since they rely heavily on transparency. Any ideas or thoughts?

Edit-Figured out that the Float4to2 was code in a custom node (why didn’t I figure that out faster) so was the 8Average. The Float4to2 code is return float2(A.x.A.v); No idea what that does. As far as I’m concerned, it’s a magical incantation…or maybe it turns a three dimensional value into a one digit value? I’ll figure it out eventually…