The standard 3rd person setup actually doesn’t look much different with my shader, since everything is pretty much a uniform color – gray steps & platform, blue guy.
An easy way to check if the shader is doing anything at all is to modify scalar param #21 in AnimeShaderSettings, “Outline mode” to only show outlines. 0 = normal mode, nonzero will only draw outlines with everything else being drawn in RGB equal to the param value (grayscale from 0.0001 (black) to 1.0000 (white)).
It’s more noticeable when you start adding meshes with more colors; lighting, including ambient lighting, can also make a great difference. And changing the facial shade to match the color you use for skin tones is needed to do any of the red facial shadows.
Here’s the standard 3rd person without my shader:
And here, with my shader – not much visible difference:
Here’s the same as the above with Param #21 changed to .01, showing just the outline (hard to see the blue with a 1.0 white background):
Here’s a model of mine without the shader on:
And here with the shader – the face is most noticeable, but also see the more defined blouse outlines. It’s also very visible on things like closeups of fingers:




