Trying to make Toon Shader Material on UE4

Alright cool, but it doesn’t seem to work for me:/ The black textures still have close to no shadows on them. Same with the white. I can’t notice any difference with it on or off:/

For the record, the current shader I’m using was mostly made by DevilBoxGames. I’ve just been playing around with it trying to come up with a fix:P

But to add my own touch to it I made a set of controls to blend in soft shadows with the cel shade and adjusting the cel shade brightness:


It gives more control if you want completely solid shading or a mix between the two.


But back to the problem at hand. If you look at the screenshot I posted a while back, you can see that the shadow on the black hair is completely normal:


As you can see by the model on the right, the black texture on the hair doesn’t interfere with the shadows at all.

I appreciate your help Marki and hope we can figure out a good solution for this. It’s cool that this shader has become a group effort by different people in this thread:)

-Headstub